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Cold weather: Difference between revisions

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Created page with "When in sub freezing temperatures, characters start to take cold damage every hour. Starting with a DC of 10, characters take 1 damage and the DC increases by 1 for each 10 degrees below freezing. This damage is halved (rounded down) on a success, and doubled on a failure of 10 or more. Various elements effect this weather: Elevation Longitude Wind speed Darkness This damage can be reduced and mitigated in several ways: cold weather clothing: - 5 damage and DC Bedroll..."
 
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Blanket - 3 damage and DC
Blanket - 3 damage and DC
Campfire - 2 damage and DC
Campfire - 2 damage and DC
Body Warmth - 1 damage and DC?
These subtractions happen BEFORE damage is halved or doubled.
These subtractions happen BEFORE damage is halved or doubled.
These are merely suggestions! The DC and damage are determined by the DM.
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Latest revision as of 03:59, 5 June 2026

When in sub freezing temperatures, characters start to take cold damage every hour. Starting with a DC of 10, characters take 1 damage and the DC increases by 1 for each 10 degrees below freezing. This damage is halved (rounded down) on a success, and doubled on a failure of 10 or more.

Various elements effect this weather: Elevation Longitude Wind speed Darkness

This damage can be reduced and mitigated in several ways: cold weather clothing: - 5 damage and DC Bedroll - 2 damage and DC Blanket - 3 damage and DC Campfire - 2 damage and DC Body Warmth - 1 damage and DC? These subtractions happen BEFORE damage is halved or doubled. These are merely suggestions! The DC and damage are determined by the DM.



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